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Mythic Ice Devil
Large outsider (devil evil extraplanar lawful mythic), LE
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Armor Class: 22
Hit Points: 221 (14d10+144)
Speed: 40 ft., fly 60 ft. (good), ice burrowing 30 ft., fly: good, burrow: 30 (ice only)
Initiative: 10
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STR: 25 (7) DEX: 21 (5) CON: 22 (6)
INT: 25 (7) WIS: 22 (6) CHA: 24 (7)
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Saves: STR: 12 DEX: 10 CON: 11
    INT: 7 WIS: 6 CHA: 7
Skills: 5 + ability mod for (Acrobatics, Bluff, Diplomacy, Fly, Intimidate, Knowledge (planes), Knowledge (any three others), Perception, Sense Motive, Spellcraft, Stealth, Survival)
Languages: Celestial, Common, Draconic, Infernal; telepathy 100 ft.
CR: 16(24000 xp)
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Space: 10 / Reach: 10
Melee attacks:
+12 frost spear +12/+12/+12 (2d6+12 plus 1d6 cold plus ice shards plus slow), bite +12 (2d6+3), tail slap +12 (1d8+3 plus slow)
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Feats: Alertness, Cleave, Combat ReflexesM, Improved InitiativeM, Iron WillM, Power Attack, Weapon Focus (spear)
Environment: any (Hell)
Organization: solitary, team (2-3), council (4-10), or contingent (1-3 ice devils, 2-6 horned devils, and 1-4 bone devils)
Treasure: standard (+2 frost spear, other treasure)
Source: Mythic Adventures

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